Arik’s posterous

 

80% of Beejive IM Users Are Using an Illegal Copy

Many iPhone developers – such as those behind the popular IM client, Beejive – are reporting that 80 percent of their users are pirates. Yep. For every 10 users on Beejive, 8 of them didn’t pay for it.

(via Apple Moves To Block Jailbreaking In New iPhones http://bit.ly/HKG6t)

When most apps cost $1-10$ and have free alternatives, using a pirated copy is just being a bastard. Specially when most apps backed by small shops and that's the way they make their living.

Loading mentions Retweet
Posted by email 

Comments [0]

Launching Lite Apps – the fastest way to tweet or email from the iPhone

Ever since I got my iPhone, there was this thing that was really frustrating for me - the time it takes to write a single tweet or compose a single email. While the Mail.app on the iPhone is quite fast, it sometimes annoys me that if I just want to send a quick email I have to go through the inbox and it checks for new mail in the process.

I guess part of the problem is the fact that I'm still using the first generation iPhone, which is slow. But considering the fact that I'm not alone with an old iPhone, I thought that a solution should be available or made. For the tweeting part of the problem I found Twii - a simple app whose all purpose is to compose tweets. It's an OK solution, but I don't like that it doesn't use OAuth and my tweets appear as they were tweeted from "API" (usually a sign for spammers).

So I decided that if there's no reasonable solution for the problem, I should create one. As I already wanted to try the iPhone SDK, so this two small apps seemed to be good candidates for a first project. I started poking around with XCode and Objective-C, but never had the time to really build this apps. Besides the lack of time issue, the fact that I needed to wait for the whole AppStore approval process was a big turn off.

And then it hit me - why should I waste my time on ObjectiveC and the AppStore, when what I want to create is so simple? I did a few experiments and realized that it is possible to create a good user experience with web apps on the iPhone (HTML 5 FTW!). So instead of poking around with XCode and Objective-C, I started poking around with jQTouch.

Today I finally had the time to wrap everything up in a reasonable package. Now after few hours of coding and mainly designing (and without waiting for the AppStore gods to approve my apps), I invite you to try out my first LiteApps - LiteTweet and LiteMail.

This is a very preliminary release of the apps, and I really look forward for your feedback and ideas on this. There's a lot to improve - mainly I want to improve the startup time for this apps, as this is the most important feature. I'm really a newbie in this, but learn quickly.

Please be tolerant to bugs, security issues and other bizzare stuff. Also, please report them to me :) I'm available on Twitter or email.

Arik

     
Click here to download:
Launching_Lite_Apps_the_fastes.zip (113 KB)

Loading mentions Retweet
Posted by Arik 

Comments [1]

The way to make perfect ground coffee cup

1. Use fresh coffee and alot of it.
2. Use small *glass* cup.
3. Add sugar after you add water.
4. Stir well.
5. Wait for all the coffee grains to sink before drinking.
 
Enjoy :)

Loading mentions Retweet
Posted by email 

Comments [2]

Another Example Of How Wrong The Game And Music Industries

The massive Steam holiday sale was also a big win for Valve and its partners. The following holiday sales data was released, showing the sales breakdown organized by price reduction:
10% sale = 35% increase in sales (real dollars, not units shipped)
25% sale = 245% increase in sales
50% sale = 320% increase in sales
75% sale = 1470% increase in sales

(via http://www.codinghorror.com/blog/archives/001293.html)

Basically what they proved is that when a game is priced in a reasonable price they sell more. This way sells go up, privacy goes down and everyone are happy (besides the lawyers which have no one to sue for copyrights infringement).

Same thing can be learnt from the AppStore where $9.99 considered as an outrageous high price, but the app developers still make decent I come with those prices due to high volume of sales.

Loading mentions Retweet
Posted by Arik 

Comments [4]

You can't fool Git :)



Oops. Now I need to think of commit messages that make sense.

Loading mentions Retweet
Posted by Arik 

Comments [0]

Waiting impatiently... (Twitter is down for maintenance)



Just 56 minutes to wait.

Loading mentions Retweet
Posted by Arik 

Comments [0]

Just Created a Simple Twitter App to Check Who You're Blocking

Just created a simple Twitter app using OAuth that allows you to check who you're blocking on Twitter (currently there's no inherent option to see this information on Twitter website). This is very basic and very preliminary - was mainly developed as an OAuth exercise for myself.

I've used the PHP twitter-async library and the code sample by @jmathai.

I would really love if someone could help me with the design :)

Looking forward to hear your feedback,
Arik

Loading mentions Retweet
Posted by Arik 

Comments [5]

What I want to finish today

So yesterday I didn't finish all of the five tasks I had planned, but on the other hand I did finish some other stuff there weren't planned (as usual). Today's goals are:
1. Move code to Git.
2. Add better monitoring to the application.

Will see how I do today.

Loading mentions Retweet
Posted by Arik 

Comments [0]

This is why I love bit.ly

bit.ly is the url shortner we all been waiting for since the creation of tinyurl. It's simply awesome.

Loading mentions Retweet
Posted by Arik 

Comments [1]

What I want to finish today

1. Move code to Git.
2. Fix emails for protected accounts.
3. Send out newsletter.
4. Setup Backup MX.
5. Investigate emails serialization.

Loading mentions Retweet
Posted by Arik 

Comments [0]